|Description:||The lighthouse protecting Kandarin's north western coastline has mysteriously stopped operating, and contact with the lighthouse keeper Jossik has been lost.
The Council would greatly appreciate it if somebody could discover for them what has happened to this most vital landscape feature.
|Requirements:||35 Agility, able to defeat a difficult level 100 monster.
|Items required:||1 fire rune, 1 water rune, 1 earth rune, 1 air rune, 1 sword of any type that you are willing to lose, and 1 arrow of any type (except ogre) you are willing to lose, molten glass, tinderbox, a hammer, 60 steel nails, 2 planks (can be obtained from Barbarian Outpost), 1 swamp tar.
(Recommended: Melee weapon, runes for all 4 elemental spells, armour, food and possibly a ranged weapon.)
|Enemies to defeat:||Dagannoth (Level 100), Dagannoth Mother (Level 100)|
Although this quest is somewhat short, it is complicated by two very hard monsters to defeat, the Dagannoths.
A Camelot teleport is useful if you have the magic level and 1 law rune and 5 air runes, or a Games necklace also works.
Start by speaking to Larrisa north of the lighthouse. You will need: nails, hammer, swamp tar, tinder box, molten glass, 1 of each elemental rune, 1 arrow, and 1 sword.
Fixing the LighthouseEdit
The lit lighting mechanism
- After speaking to Larrisa go down south of her jumping across the basalt platforms and into the Barbarian Outpost.
- Talk to Gunnjorn (in the agility arena) and get the lighthouse key; you can get your two planks here, which respawn north of Barbarian's Outpost.
- Use both planks on the broken bridge east of Larissa.
- Go and talk to Larrisa again.
- Go up to the second story. Search the bookcase and take all the books, flip through the lighthouse manual and the Ancient diary.
- Go up one more level, use the following items on lighting mechanism in this order: swamp tar, tinderbox, molten glass.
Go down the metal ladder into the basement to find the door
The fully filled door Use all of your basic elemental runes on the door, (fire, water, earth, and air)
- Use your sword (any type, but you will not get it back), and your arrow (any type, but you will not get it back).
- If you brought your stuff for the fight, then you saved time. If you hadn't, teleport to Camelot or walk.
- Get good armor (Runite), or mage armor (Mystic) bring many mind, chaos, death, or blood runes and enough runes to cast several of each elemental spell. (wind, water, earth, and fire), get a good weapon for melee, and some ranger equipment.
- Go through the door and down the ladder.
- Talk to Jossik, be prepared to fight two Dagannoths.
- The first one is easy, put on protect from melee and range or melee it, because you want to save your runes for the mother.
- Then right after you defeat it, there will be a cut scene, and you will fight a harder monster.
- You should attack the Dagannoth Mother by color if you want to do any damage more than 1 or 2.
Ahhh Mother.:*White means you should use air spells.
- Blue means you should use water spells.
- Orange means you should use melee.
- Brown means you should use earth spells.
- Red means you should use fire spells.
- Green means you should use range attacks.
If you cannot see the color changes very well, look at the chat box. Using the wrong attack does no damage to it. Also there is a safe spot, if you do it right you can get the mother stuck behind a rock were you can stand behind and not lose any health points.
The best way to defeat her is to ignore the ranged and melee forms, since she has too high defence against those attack types for them to be worthwhile. Use an air staff and switch spell types in the correct order.
She can detect prayer, and will automatically use the opposite attack type when you use prayer. By default, she ranges at a distance and melees up close. Her melee attacks are stronger.
After the fightEdit
You'll get a rusted casket after you defeat the Dagannoth Mother. Go to the second floor of the lighthouse and show it to Jossik to finish the quest.
- 2 quest points
- 4662.5 magic experience
- 4662.5 strength experience
- 4662.5 ranged experience
- A damaged prayer book of your choice: a Holy book (Saradomin), an Unholy book (Zamorak), or a Book of balance (Guthix).
- Access to the lighthouse general store and the Dagannoth caves underneath (There are level 74 and 92 Dagannoths. Both use a ranged attack that has terrible aim, but the level 92 ones will try to use their much more effective melee attack whenever they can)
- Unlike most quests, the reward screen for Horror from the Deep says 'You have survived the Horror from the Deep!' rather than 'You have completed the Horror from the deep!'